adcooldown: Time it takes before you can be resurrected by Antideath after you (re)spawn at center or after you have died and been resurrected Antideath.
addelay: Time (in reference to the time it takes for you to normally respawn after you die) that it takes for Antideath to activate.
afterburners: Energy consumed when afterburners are used continuously for around 10 seconds.
antiwarp: A value of 1 indicates you will receive antiwarp on spawn.
bombdelay: Time it takes before you can fire a bomb again after you have fired a bomb.
bombenergy: Base energy consumed when a bomb is fired from your ship. Multiply this number by the bomblevel to get the actual energy drained by firing a single bomb.
bombenergyup: Bomb energy consumption increase as bomblevel increases.
bomblevel: 1 means red bombs, 2 means yellow bombs, and 3 means blue bombs.
bombdamage: Maximum damage received from all bomb types. (WARNING: Misleading! Inactshrapdamage is unaffected by this.)
bounce: A value of 1 indicates your guns can bounce off walls.
bulletdelay: Time it takes before you can shoot a bullet again after you have shot a bullet.
bulletenergy: Base energy consumed when a bullet is fired from your ship. Multiply this number by the gunlevel to get the actual energy drained by shooting a single bullet.
bulletdamage: How much damage you will receive from level 1 bullets.
bulletdamageup: How much additional damage you receive per gunlevel above level 1.
burst: Number of burst prizes granted.
burstdamage: Maximum damage received from a single burst bullet.
brick: Number of brick prizes granted.
brickspan: How long or short a brick is.
brickmode: Number indicating the type of brick you have. (1 = improved VIE style, 2 = drop in a line ahead of player, 3 = drop laterally across player, 4 = drop 4 bricks simultaneously to create a box/cage.)
cloak: A value of 1 indicates you will receive cloak on spawn.
decoy: Number of decoy prizes granted.
dontbrick: A value of 1 indicates pressing the brick key will not result in a brick being placed.
ebombdamage: How much damage an EMP bomb will do.
ebombtime: How long you will be EMP'd after you are hit by an EMP bomb.
energyviewing: A value of 1 indicates enemy ships' energy levels are visible on your screen.
failpercent: Chance in percent that a command will result in self-destruction.
field: Number indicating the type of field you have. (1 = Searing Heat, 2 = Lightning Ammo, 4 = Needler Ammo.)
fieldlauncher: A value of 1 indicates your ship is ?field capable.
gunlevel: 1 means yellow guns and 2 means blue guns.
gravspeed: Indicates the modifier of how your ship is affected by gravity (from wormholes). Negative values makes you faster.
id: A value of 1 indicates your ship is ?id capable.
idblast: Indicates the strength of the engine failure blast that will result from ID Drives failure.
idcool: Time it takes before you can ?id again after you have used ?id.
idmaxtofail: Indicates the minimum percentage of full energy of your ship needed when engaging ID Drives to have a 0% chance of ID Drives failure.
idonlytk: A value of 1 indicates that any engine failure blast resulting from ID Drives failure will only kill your freqmates.
inactshrapdamage: Damage you will receive from shrapnel NOT released when a bomb explodes.
initialbounty: Bounty modifier so that you always spawn at 10 bounty.
jump: A value of 1 indicates your ship is ?jump capable.
jumpblast: Indicates the strength of the engine failure blast that will result from Jump Engines failure.
jumpcool: Time it takes before you can ?jump again after you have used ?jump.
jumpmaxtofail: Indicates the minimum percentage of full energy of your ship needed when engaging Jump Engines to have a 0% chance of Jump Engines failure.
jumponlytk: A value of 1 indicates that any engine failure blast resulting from Jump Engines failure will only kill your freqmates.
mapzoom: Amount the radar is zoomed.
maxmines: Maximum number of mines you can have laid at any time.
maxspeed: Increases the maximum speed you can accelerate up to.
maxthrust: Increases the maximum acceleration your ship can achieve.
minedelay: Time it takes before you can lay a mine again after you have laid a mine.
mineenergy: Base energy consumed when a mine is laid by your ship. Multiply this number by the bomblevel to get the actual energy drained by laying a single mine.
mineenergyup: Mine energy consumption increase as bomblevel increases.
multifire: A value of 1 indicates you will receive multifire on spawn.
multidelay: Time it takes before you can shoot a multifire bullet again after you have shot a multifire bullet.
multienergy: Energy consumed when a multifire bullet is fired from your ship.
nofastshoot: A value of 1 indicates you will not be able to use afterburners and shoot at the same time.
portal: Number of portal prizes granted.
prox: A value of 1 indicates your bombs will explode in proximity of an enemy ship.
recharge: Number of recharge prizes granted.
repel: Number of repeller prizes granted.
rocket: Number of rocket prizes granted.
rocketspeed: Maximum speed of a rocket.
rocketthrust: Maximum thrust of a rocket.
rockettime: How long each of your rockets will last.
rotation: Number of rotation prizes granted.
seebomblevel: A value of 1 indicates bombs are visible on your radar.
seemines: A value of 1 indicates mines are visible on your radar.
shrapdamage: Maximum damage received from active shrap. (The shrap that comes out of an exploded bomb.)
shrapnel: Number of shrapnel prizes granted. (The actual amount of shrapnel varies with each ship.)
speed: Number of speed prizes granted.
stealth: A value of 1 indicates you will receive stealth on spawn.
summon: A value of 1 indicates your ship is ?summon capable.
thrust: Number of thrust prizes granted.
transwarp: A value of 2 or above indicates your ship is ?tw capable.
turretspeed: Multiply this value by the # of attached ships to get the speed decrease modifier of the turret base. *The initial value is higher than 1
turretthrust: Multiply this value by the # of attached ships to get the thrust decrease modifier of the turret base. *The initial value is higher than 1
xradar: A value of one indicates you will receive xradar on spawn.
Additional notes regarding maxspeed and maxthrust:
maxspeed and maxthrust will increase the maximum values of your ship's speed and thrust, respectively (i.e., they increase the scales of speed and thrust, respectively). This means that, for example, 1% thrust with maxthrust 0 does not equal 1% thrust with maxthrust 5!
However, speed and thrust upgrades remain static. For example, with a given thrust upgrade, a player with maxthrust 0 will get something like a 5% increase to thrust, whereas a player with maxthrust 5 will get something like a 2% increase to thrust; i.e., they get the same amount of thrust upgrade.
Render time: 0.9847 sec, 0.6626 of that for queries.